don't normally get into this kind of stuff. The deep world of Game Mechanics doesn't interest me too much. (I'm sure Frodo didn't care if his boots gave +5 to will or +5 to vitality...so why should I?) But for some reason this is something thats interested me, and that is: The exact effects Stats give you. So, after a few hours of swapping this gear and that...recording this and that, I have assembled, to the best of my ability, the answer
1 Fate =
See Graph Here = "X" ICMR (Decreases as a function of Fate)
= 2 Tactical Crit Rating
1 Will = 3 Maximum Power
=12 Out-of-Combat Power Regen
=2 Fear Resist Rating
1 Vitality =3 Maximum Morale
=7.8 Out-of-Combat Morale Regen
=1 Fire Mitigation Rating
=1 Frost Mitigation Rating
=1 Shadow Mitigation Rating
=1 Lightning Mitigation Rating
=1 Acid Mitigation Rating
=2 Poison Resist Rating
=2 Disease Resit Rating
=2 Wound Resist Rating
1 Agility = 2 Evade Rating
= 1 Parry Rating
= 2 Melee Crit Rating
= 2 Ranged Crit Rating
= Un-quantified Increase to Ranged Damage (I did a quick anylasis and it appeared to be a 0.2% increase per point of Agility)
1 Might = 2 Block Rating
= 1 Parry Rating
= 1 Common Mitigation
= Un-quantified Increase to Melee Damage (Again, I did a quick test to find it around 0.2%)
1 Armour = 1 Common Mitigation
= 0.16 Fire Mitigation
= 0.16 Frost Mitigation
= 0.16 Shadow Mitigation
= 0.16 Lightning Mitigation
= 0.16 Acid Mitigation
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Elescudo Demalvado (65-GRD Rank:6)
Lucindar (65-BRG Rank:3)
Saldrian (61-LM Rank:4)
Salorin (50-MIN Rank:2)
Hrothgir Whitebeard(35-RK)
Elarco Demalvado (30 HNT)
Taurhadron (24-WRD)
Orodrith (17-CPT) [Static lvling group]